#pragma once

#include "Game/Scene/GameScene.h"
#include "Game/Process/CoordinateProcess.h"
#include "LocalProcess.h"


class ForwardPlusProcess;


class LocalScene : public GameScene
{
public:

	int32 mObjectIndex;

public:

	virtual void OnImgui() override;

protected:

	virtual void OnInit() override;


	virtual void OnExit() override;


	virtual void OnTick(float deltaTime) override;

public:

	ForwardPlusProcess* mForwardPlusProcess;

	glm::vec3 mMinLightPos;

	glm::vec3 mMaxLightPos;

	float mLightRadius;

	int32 mLightNum;

protected:

	CoordinateProcess* mCoordinateProcess;

};

